Jun 21, 2005, 05:18 PM // 17:18
|
#1
|
Academy Page
Join Date: Jun 2005
Guild: Turner of Tides
Profession: W/N
|
Dasha’s guide to pulling
Hey its me again.. 8P
First you may want to read my guide to grouping will use some of the same terms.
To be a good puller you need to have patience and understand what the agro bubble is (the clear bubble around your green dot on the compass) and being a warrior is a bonus but no way near required.
When everyone is ready for another group of mobs the map writer will inform you of the next set of mobs to kill. Now wait a second and study their movement and the movement of other groups of mobs close by. It doesn’t take long to see there pattern and once you got it you move. To pull just inch up till your agro bubble is touching one of the mobs red blips then slowly back to your party.
By doing this you are causing a couple things to happen.
1- You will not get wondering adds
2- You know which direction the Warrior adds are coming from so you can block there way and get agro (which is the only real way for agro blocking the movement of a mob usually the warrior ones since casters don’t have to touch)
3- You are keeping the enemy casters close enough to hit you and far enough away they might not notice the casters/monk’s in your group
With pulling like this you are taking the upfront damage getting assaulted if you will. Buying seconds for the killers to get positioned to do what they do KILL..
Thanks for taking the time and reading this and anything you see different let me know I always like new strategies
|
|
|
Jun 21, 2005, 05:37 PM // 17:37
|
#2
|
Academy Page
|
Pulling is different in GW than in other mmorpg's.
Dasha makes valid points, but here's a few more....
First major point:
It's always best to pull with ranged weapons if you're any other class than a warrior. Sometimes it's not always clear if pulling one guy will bring the whole group. Pulling with a weapon or spell which has a longer range than your bubble will definitely make the job easier and safer. If you're in a group with a half decent ranger, tell him to equip a longbow and pull with that. That's the longest ranged attack in the game.
Second major point:
When you pull, you must PULL dagnabit! Pulling is more than just aggroing the fewest mobs possible. Successful pulling in GW means bringing thos guys all the way back to your group.....even if you have to run past your group to do so. This insures that your warriors won't unknowingly aggro other mobs when they engage, and it also reduces the chances that you'll get aggro'ed by a fast moving patrol.
If you're working with henchies, timing is important. you need to /attack then /retreat very quickly in succession so that your henchies will follow suit and retreat as well. Once the mob is drawn far enough away from potential trouble, just stsart wailing away and let the henchies join in.
Last Point:
Always recognize what it is exactly that you're pulling. A ranged attacker needs to be pulled much further away from his patrol pattern than a melee attacker.
And folks.......ALWAYS check your radar for wandering patrols. While you're in battle, pay attention to see if something might wander into aggro range.
Last edited by ZigZag Rollmeister; Jun 21, 2005 at 05:39 PM // 17:39..
|
|
|
Jun 21, 2005, 05:40 PM // 17:40
|
#3
|
Academy Page
Join Date: Jun 2005
Guild: Turner of Tides
Profession: W/N
|
wait wait is /attack and /retreat actual commands the henchies will listen to?
|
|
|
Jun 21, 2005, 06:18 PM // 18:18
|
#4
|
Academy Page
|
no. I was just referring to it as an action.
If you simply attack the mob, then your warrior npc(s) will automatically rush in close. Therefore you have to quickly attack, then retreat. (so that your npc's follow you away from the mob.) When the mob is far enough away from the rests of the mobs, then turn around and attack. Keep this in mind when pulling with a spell caster.....If you try pulling with a spell like Firestorm, for instance, by the time you actually cast the spell your warrior(s) will have had too much time to rush in from when you clicked on the skill.
|
|
|
Jun 21, 2005, 06:29 PM // 18:29
|
#5
|
Academy Page
Join Date: Mar 2005
Guild: Xion Nights
Profession: N/Mo
|
Another point, you don't need a ranger to pull. Anyone can carry and use a longbow to pull, especially a warrior with decent armor and high ground to get better range.
|
|
|
Jun 21, 2005, 07:23 PM // 19:23
|
#6
|
Academy Page
Join Date: Jun 2005
Guild: Turner of Tides
Profession: W/N
|
Aye I usually have the whole group (live PC's) go back until the henchies start coming back..
I really dont like the bow method to much have had it back fire to many times specially with henchies since they will rush right away.. The agro pull is more my personal speed..
|
|
|
Jun 21, 2005, 07:46 PM // 19:46
|
#7
|
Academy Page
|
Quote:
Originally Posted by grimmolly
Another point, you don't need a ranger to pull. Anyone can carry and use a longbow to pull, especially a warrior with decent armor and high ground to get better range.
|
It's still better to let the ranger pull rather than put a bow in the hands of a tank. This gives the tanks ample time to apply whatever stances or shouts they wanna use while the mobs rush, instead of wasting part of the time switching weapons. Plus, a ranger can apply poison to his pull attack to weaken the enemy before he arrives at the desired pull location. Also, NOT having the warrior in your group pull, means that while you're pulling, the warrior can actually take an extra second or two to assess the situation and attack accordingly. He gets a better view of the battlefield since the camera angle is easier to maneuver than when you're kiting your mob.
Plus, from my experience in GW pugs.....by far the most common profession of choice for everyone I've witnessed who makes mistakes pulling mobs has been warrior.
If you are a warrior (and have no ranger secondary), then pull with a spell if possible. Otherwise let someone else in your group do it.
|
|
|
Jun 22, 2005, 09:55 AM // 09:55
|
#8
|
Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
|
There are so many little details when it comes to pulling. A warrior, for instance, should not attack, but simply move into range so that he gets attacked.
My favourite pulling tactic is actually Life Siphon. It doesn't aggro until you've finished casting, gives you a small boost to healing, and causes damage whilst you're running away. :P It's especially useful when with henchmen, as they do not recognise it as an attack, so do not charge straight in immediately.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:04 AM // 04:04.
|